Phone Number: 678 481 4466
Location: Los Angeles, CA
Visa Status: Permanent Resident
Educational Status: Bachelor’s Degree
Pixomondo (pixomondo.com) 2017 – Current
3D Modeler, Texture and Light Artist Los Angeles, CA
I worked various projects at Pixomondo for build 3D characters, creatures and environments for the concept art.
Worked with other leads and supervisors to establish production and pipeline standards across departments.
UV layout, blend-shapes and texturing and look-dev. Build high-resolution assets for both organic and hard surface. I used a variety of programs such as Maya, 3DS Max, Zbrush, Substance painter, Nuke, After Effects, Unreal Engine, Deadline, Shotgun . Shot lighting in Vray and Arnold per project.
Star Trek Picard – Modeling and Texturing for Borg cube and props (2019)
Star Trek: Short Treks (Animated) – Lighting (2019)
The Orville TV shows – Modeling and Texturing (2019)
Jurassic World Live Tour – Modeling and Texturing
Warner Bros. Moves -‘Tom And Jerry’ Modeling props (2019)
Game of thrones -Modeling props (2017-2018)
Midway- Modeling props (2018)
Alien Vs predator Theme Park – Modelling Environment and Character (2017)
Many various TV Shows.
Westwood Production (www.wwprod.com) 2011 – 2016
3D Generalist / Motion Graphic Artist Los Angeles, CA
Teamwork and individual CG set designing, concept environmental modeling, texturing, and lighting.
Imaj Post Production (imajonline.com) 2001 to 2010
Senior Art Director / Motion Graphic Artist / 3D Generalist Istanbul, Turkey
Designed and produced on screen broadcast of
various graphics. Rotoscoping keying, tracking, and compositing detail oriented for many commercial and future film. Provide graphic design and art direction for variety of clients.
Education & Certifica
Academy of Entertainment at Santa Monica Collage (Certificate Program) 2014 – 2016
Modeling, Character rigging, Animation, Shading, Lighting and Rendering. Create production-ready for 3D models. Organic and inorganic modeling with polygons, NURBS and subdivision surfaces.
Bachelor of Fine Arts at Ataturk University (GED) 1996 – 2001
Painting, Sculpture, Pottery, Anatomy, Perspective, Printmaking, Watercolor, Art history, Ex libris, Silk screen printing, Digital arts, Digital drawing, Communication design, Web design, Poster, Logo, Brochure Design, Photography.
Software & Skill
3D Software: Maya, 3ds Max, Z-brush, Substance, Mari, Unreal, Cinema 4D, Vray, Anrold
Matte paint & Comp: Nuke, After effects, Photoshop, Encoder, Boujou, Mocha, Flame
Pipeline: Shotgun, Deadline, Maya, 3ds Max and Nuke pipeline
Art Design: InDesign, Illustrator, Photoshop, WordPress
Animation and modeling (Hard Surface & Organic) high & low poly, UV layout, Retopology, Rigging
Texture mapping, painting (diffuse, bump, displacement, specular):
Thinking Particles, Fluids and Rigid body dynamics: Realflow, Max, Maya.
Shading, Rendering and Texturing: Vray, Arnold, Mental Ray
Special effects and restoration, Matte painting, Tracking, Green screen, Rotoscope
Art Composition, Digital illustration, Graphic Arts Design and Storyboarding, Magazine Print and Logo design.