{"id":6519,"date":"2019-12-15T08:08:54","date_gmt":"2019-12-15T08:08:54","guid":{"rendered":"http:\/\/onderyetiskin.com\/?page_id=6519"},"modified":"2024-01-30T04:31:37","modified_gmt":"2024-01-30T04:31:37","slug":"resume","status":"publish","type":"page","link":"https:\/\/onderyetiskin.com\/index.php\/resume\/","title":{"rendered":"Resume"},"content":{"rendered":"[vc_row type=&#8221;full_width_background&#8221; full_screen_row_position=&#8221;middle&#8221; bg_image=&#8221;6625&#8243; bg_position=&#8221;left center&#8221; bg_repeat=&#8221;no-repeat&#8221; full_height=&#8221;yes&#8221; scene_position=&#8221;center&#8221; text_color=&#8221;dark&#8221; text_align=&#8221;left&#8221; overlay_strength=&#8221;0.3&#8243; shape_divider_position=&#8221;bottom&#8221; bg_image_animation=&#8221;none&#8221; shape_type=&#8221;&#8221;][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_position=&#8221;all&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_link_target=&#8221;_self&#8221; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; width=&#8221;1\/1&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][vc_column_text]\n<h3><\/h3>\n<h3 style=\"text-align: right;\"><\/h3>\n<h3 style=\"text-align: left;\"><span style=\"color: #00ccff;\">Personal<\/span><\/h3>\n<p>Onder Yetiskin<br \/>\nEmail: onderyetiskin@gmail.com<br \/>\nLocation: Los Angeles, CA<br \/>\nVisa Status: Permanent Resident<br \/>\nEducational Status: Bachelor&#8217;s Degree<\/p>\n<h3><span style=\"color: #00ccff;\">Experience<\/span><\/h3>\n<hr \/>\n<p><span style=\"color: #b0956f;\"><strong>The Third Floor<\/strong><\/span><br \/>\n<span style=\"color: #b0956f;\"><strong>2022 \u2013 2023 (www.thethirdfloorinc.com)<\/strong><\/span><\/p>\n<p>Los Angeles, CA Unreal Artist: Environment, Modeling, Light, Shader<\/p>\n<p>\u2022 Shiba: https:\/\/www.shib.io<br \/>\n\u2022 Create specific buildings that can be easily edited to fit a multitude of circumstances<br \/>\n\u2022 Create and applying textures to models<br \/>\n\u2022 Work on and assist with existing assets<br \/>\n\u2022 Create original architecture and assets<br \/>\n\u2022 Complete tasks assigned within a given time frame<\/p>\n<p><span style=\"color: #b0956f;\"><strong>Zoic Studios<\/strong><\/span><\/p>\n<p><span style=\"color: #b0956f;\"><strong>2021 \u2013 2022 (www.zoicstudios.com) Los Angeles, CA<\/strong><\/span><\/p>\n<p>Fox Sport Realtime (unpublished TV project)<\/p>\n<p>\u2022 Partner closely with the engineering and design teams to define and develop prototypes and polished content in Unreal, VR Shell, and proprietary VR world-building tools.<br \/>\n\u2022 Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).<br \/>\n\u2022 Responsible for outlining asset authoring guidelines, process and pipeline as needed.<br \/>\n\u2022 Work with engineers and technical artists to inform asset creation pipelines.<br \/>\n\u2022 Asset optimization &#8211; topology reduction, draw call reduction, texture baking, etc.<\/p>\n<p><span style=\"color: #b0956f;\"><strong>Pixomondo<\/strong><\/span><\/p>\n<p><span style=\"color: #b0956f;\"><strong>2017 \u2013 2021 (www.pixomondo.com) Los Angeles, CA<\/strong><\/span><\/p>\n<p><span style=\"color: #b0956f;\"><strong>3D Modeler, Texture and Light Artist<\/strong><\/span><\/p>\n<p>I worked on various projects at Pixomondo, building 3D characters, creatures, and environments. I collaborated with other leads and supervisors to establish production and pipeline standards across departments, including UV layout, blend-shapes, texturing, and look development.<br \/>\n\u2022 Westworld &#8211; Modeling and Texturing \u2013 2022<br \/>\n\u2022 Day Shift &#8211; Modeling and Texturing \u2013 2022<br \/>\n\u2022 Winning Time HBO &#8211; Modeling and Texturing \u2013 Lighting (2021-2022)<br \/>\n\u2022 Lost In Space &#8211; Modeling and Texturing (2021)<br \/>\n\u2022 Orville 3 &#8211; Modeling and Texturing (2021)<br \/>\n\u2022 Ludwig &#8211; S2 Modeling and Texturing (2021)<br \/>\n\u2022 Star Trek Picard &#8211; Modeling and Texturing for Borg cube and props (2019)<br \/>\n\u2022 Star Trek: Short Treks (Animated) &#8211; Lighting (2019)<br \/>\n\u2022 Game of thrones &#8211; Modeling props (2017-2018)<br \/>\n\u2022 The Orville &#8211; TV shows &#8211; Modeling and Texturing (2019)<br \/>\n\u2022 Jurassic World Live Tour &#8211; Modeling and Texturing<br \/>\n\u2022 Warner Bros. \u2018Tom and Jerry\u2019 &#8211; Modeling props (2019)<br \/>\n\u2022 Midway &#8211; Modeling props (2018)<br \/>\n\u2022 Fox (alien Vs predator Theme Park) Modelling Environment and Character (2017)<\/p>\n<p><strong><span style=\"color: #b0956f;\">Wd Production<\/span><\/strong><br \/>\n<strong><span style=\"color: #b0956f;\">2011 \u2013 2016 (www.wd.com)<\/span><\/strong><\/p>\n<p>3D Generalist \/ Motion Graphic Artist &#8211; Los Angeles, CA<\/p>\n<p>Teamwork and individual CG set designing, concept environmental modeling, texturing, and lighting.<\/p>\n<p><span style=\"color: #b0956f;\"><strong>Imaj Post Production<\/strong><\/span><\/p>\n<p><span style=\"color: #b0956f;\"><strong>2001 &#8211; 2010 (imajonline.com)<\/strong><\/span><\/p>\n<p>Senior Art Director \/ Motion Graphic Artist \/ 3D Generalist &#8211; Istanbul, Turkey<br \/>\nDesigned and produced on screen broadcast of various graphics. Rotoscoping keying, tracking, and compositing detail oriented for many commercial and future film. Provide graphic design and art direction for variety of clients.<\/p>\n<hr \/>\n<h3><span style=\"color: #00ccff;\">Education &amp; Certifica<\/span><\/h3>\n<h4>Academy of Entertainment at Santa Monica Collage (Certificate Program) 2014 \u2013 2016<\/h4>\n<p>Modeling, Character rigging, Animation, Shading, Lighting and Rendering. Create production-ready for 3D models. Organic and inorganic modeling with polygons, NURBS and subdivision surfaces.<\/p>\n<hr \/>\n<h4>Bachelor of Fine Arts at Ataturk University (GED) 1996 \u2013 2001<\/h4>\n<p>Painting, Sculpture, Pottery, Anatomy, Perspective, Printmaking, Watercolor, Art history, Ex libris, Silk screen printing, Digital arts, Digital drawing, Communication design, Web design, Poster, Logo, Brochure Design, Photography.<\/p>\n<hr \/>\n<h3><span style=\"color: #00ccff;\">Software &amp; Skill<\/span><\/h3>\n<p><strong>3D Software:<\/strong> Maya, 3ds Max, Z-brush, Substance, Mari, Unreal, Cinema 4D, Vray, Anrold<br \/>\n<strong>Matte paint &amp; Comp:<\/strong> Nuke, After effects, Photoshop, Encoder, Boujou, Mocha, Flame<br \/>\n<strong>Pipeline:<\/strong> Shotgun, Deadline, Maya, 3ds Max and Nuke pipeline<br \/>\n<strong>Art Design:<\/strong> InDesign, Illustrator, Photoshop, WordPress<\/p>\n<hr \/>\n<p><strong>Animation and modeling<\/strong> (Hard Surface &amp; Organic) high &amp; low poly, UV layout, Retopology, Rigging<br \/>\n<strong>Texture mapping, painting<\/strong> (diffuse, bump, displacement, specular):<br \/>\n<strong>Thinking Particles, Fluids and Rigid body dynamics:<\/strong> Realflow, Max, Maya.<br \/>\n<strong>Shading, Rendering and Texturing:<\/strong> Vray, Arnold, Mental Ray<br \/>\n<strong>Special effects and restoration, Matte painting, Tracking, Green screen, Rotoscope<\/strong><br \/>\nArt Composition, Digital illustration, Graphic Arts Design and Storyboarding, Magazine Print and Logo design.[\/vc_column_text][\/vc_column][\/vc_row]\n","protected":false},"excerpt":{"rendered":"<p>[vc_row type=&#8221;full_width_background&#8221; full_screen_row_position=&#8221;middle&#8221; bg_image=&#8221;6625&#8243; bg_position=&#8221;left center&#8221; bg_repeat=&#8221;no-repeat&#8221; full_height=&#8221;yes&#8221; scene_position=&#8221;center&#8221; text_color=&#8221;dark&#8221; text_align=&#8221;left&#8221; overlay_strength=&#8221;0.3&#8243; shape_divider_position=&#8221;bottom&#8221; bg_image_animation=&#8221;none&#8221; shape_type=&#8221;&#8221;][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_position=&#8221;all&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_link_target=&#8221;_self&#8221; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; width=&#8221;1\/1&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][vc_column_text] Personal&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/onderyetiskin.com\/index.php\/wp-json\/wp\/v2\/pages\/6519"}],"collection":[{"href":"https:\/\/onderyetiskin.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/onderyetiskin.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/onderyetiskin.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/onderyetiskin.com\/index.php\/wp-json\/wp\/v2\/comments?post=6519"}],"version-history":[{"count":42,"href":"https:\/\/onderyetiskin.com\/index.php\/wp-json\/wp\/v2\/pages\/6519\/revisions"}],"predecessor-version":[{"id":6690,"href":"https:\/\/onderyetiskin.com\/index.php\/wp-json\/wp\/v2\/pages\/6519\/revisions\/6690"}],"wp:attachment":[{"href":"https:\/\/onderyetiskin.com\/index.php\/wp-json\/wp\/v2\/media?parent=6519"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}