Personal
Onder Yetiskin
Email: onderyetiskin@gmail.com
Location: Los Angeles, CA
Visa Status: Permanent Resident
Educational Status: Bachelor’s Degree
Experience
The Third Floor
2022 – 2023 (www.thethirdfloorinc.com)
Los Angeles, CA Unreal Artist: Environment, Modeling, Light, Shader
• Shiba: https://www.shib.io
• Create specific buildings that can be easily edited to fit a multitude of circumstances
• Create and applying textures to models
• Work on and assist with existing assets
• Create original architecture and assets
• Complete tasks assigned within a given time frame
Zoic Studios
2021 – 2022 (www.zoicstudios.com) Los Angeles, CA
Fox Sport Realtime (unpublished TV project)
• Partner closely with the engineering and design teams to define and develop prototypes and polished content in Unreal, VR Shell, and proprietary VR world-building tools.
• Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
• Responsible for outlining asset authoring guidelines, process and pipeline as needed.
• Work with engineers and technical artists to inform asset creation pipelines.
• Asset optimization – topology reduction, draw call reduction, texture baking, etc.
Pixomondo
2017 – 2021 (www.pixomondo.com) Los Angeles, CA
3D Modeler, Texture and Light Artist
I worked on various projects at Pixomondo, building 3D characters, creatures, and environments. I collaborated with other leads and supervisors to establish production and pipeline standards across departments, including UV layout, blend-shapes, texturing, and look development.
• Westworld – Modeling and Texturing – 2022
• Day Shift – Modeling and Texturing – 2022
• Winning Time HBO – Modeling and Texturing – Lighting (2021-2022)
• Lost In Space – Modeling and Texturing (2021)
• Orville 3 – Modeling and Texturing (2021)
• Ludwig – S2 Modeling and Texturing (2021)
• Star Trek Picard – Modeling and Texturing for Borg cube and props (2019)
• Star Trek: Short Treks (Animated) – Lighting (2019)
• Game of thrones – Modeling props (2017-2018)
• The Orville – TV shows – Modeling and Texturing (2019)
• Jurassic World Live Tour – Modeling and Texturing
• Warner Bros. ‘Tom and Jerry’ – Modeling props (2019)
• Midway – Modeling props (2018)
• Fox (alien Vs predator Theme Park) Modelling Environment and Character (2017)
Wd Production
2011 – 2016 (www.wd.com)
3D Generalist / Motion Graphic Artist – Los Angeles, CA
Teamwork and individual CG set designing, concept environmental modeling, texturing, and lighting.
Imaj Post Production
2001 – 2010 (imajonline.com)
Senior Art Director / Motion Graphic Artist / 3D Generalist – Istanbul, Turkey
Designed and produced on screen broadcast of various graphics. Rotoscoping keying, tracking, and compositing detail oriented for many commercial and future film. Provide graphic design and art direction for variety of clients.
Education & Certifica
Academy of Entertainment at Santa Monica Collage (Certificate Program) 2014 – 2016
Modeling, Character rigging, Animation, Shading, Lighting and Rendering. Create production-ready for 3D models. Organic and inorganic modeling with polygons, NURBS and subdivision surfaces.
Bachelor of Fine Arts at Ataturk University (GED) 1996 – 2001
Painting, Sculpture, Pottery, Anatomy, Perspective, Printmaking, Watercolor, Art history, Ex libris, Silk screen printing, Digital arts, Digital drawing, Communication design, Web design, Poster, Logo, Brochure Design, Photography.
Software & Skill
3D Software: Maya, 3ds Max, Z-brush, Substance, Mari, Unreal, Cinema 4D, Vray, Anrold
Matte paint & Comp: Nuke, After effects, Photoshop, Encoder, Boujou, Mocha, Flame
Pipeline: Shotgun, Deadline, Maya, 3ds Max and Nuke pipeline
Art Design: InDesign, Illustrator, Photoshop, WordPress
Animation and modeling (Hard Surface & Organic) high & low poly, UV layout, Retopology, Rigging
Texture mapping, painting (diffuse, bump, displacement, specular):
Thinking Particles, Fluids and Rigid body dynamics: Realflow, Max, Maya.
Shading, Rendering and Texturing: Vray, Arnold, Mental Ray
Special effects and restoration, Matte painting, Tracking, Green screen, Rotoscope
Art Composition, Digital illustration, Graphic Arts Design and Storyboarding, Magazine Print and Logo design.